Monday, 11 October 2010

Retro Chic and The Adobe Mind Space

Thus far the october weather here in London has been kind to us, even though the days are shorter the sun has been beaming down on the  eight million busy commuters shuffling through the crowded streets. A light evening down the pub offered me and my pals time to reflect on a summer of fun and an autumn that has just begun, we smiled to ourselves as the sun set over Clapham.
We nestled in a corner to protect our playing cards from the breeze and came across this little gem :) 


I was instantly thrown back to spoof classic that is Conderman (1981), a film that was quite happy taking the piss out of itself and in my opinion with some class to it! There was something paradoxical about seeing such an elegant piece abandoned on the back wall, cracked and decaying but with that came something quite satisfying. I've just finished a piece on Kevin McClouds new book where he talks about the 'patina of age', how the really interesting things are all around us; oxidising, rusty and in their own way unique!
It makes you think why some people spend vast amounts of money on purposly distressed clothes or sanded down furniture when the real fun is letting it patinate and distressing it yourself! Kevin had a good point and I could see it in all its glory; like the sun turning from gold to apricot and the leaves from green to bronze, Condorman was speaking out to me through his wings and telling me to let go off the summer days and embrace our new autumnal friend.



Back in the real world and Adobe have a great new museum! Its free and only a click away! Its one of the first fully interactive virtual museums, so infact we're not back in the real world at all. Some of the visuals are stunning, I am personally not a fan of the virtual guide and find her voice irritating however its hard to fault the design. The idea of a virtual museum filled with virtual exhibits may be a hard concept to grasp for some people, a few clicks in and it will all make sense. Artists, architects and designers have come together to create a (slow building) collection of artworks created only to exist in the virtual world. At first I was quite sceptical, clicking sparadically and waiting for something cool to burst on to my screen. It wasn't until I took a virtual building tour around  Filippo Innocenti's piece that it dawned on me any designer who work with computers do this everyday. Perhaps it was the constant references to the real world that made the journey so much more interesting. In the real world the building would be over 57,000 square metres, does that make the logo I've just designed in Illustrator three and a half inches. Giving something virtual real-world characteristics like volume and size does bring it to life in some way. Those who work in 3d programs will be all to familiar to this. However I was left wondering if a pixel was real, a real-world three dimentional block of colour, what size would it be? Just a dot on the side? Perhaps thats not dust, thats dead pixels....

http://www.adobemuseum.com/index.php

No comments:

Post a Comment